Rank | % total | Counts | Calls | Paths | Symbol name | |||
---|---|---|---|---|---|---|---|---|
to / from this |
Total | to / from this |
Total | Including child / parent |
Total | |||
0.08 | 120 | 120 | 2 | 2 | 5 | 6 | G4VHadDecayAlgorithm::Generate(double, std::vector<double, std::allocator<double> > const&, std::vector<CLHEP::HepLorentzVector, std::allocator<CLHEP::HepLorentzVector> >&) | |
[146] | 0.08 | 0 | 120 | 0 | 2 | 5 | 5 | G4CascadeFinalStateAlgorithm::GenerateMultiBody(double, std::vector<double, std::allocator<double> > const&, std::vector<CLHEP::HepLorentzVector, std::allocator<CLHEP::HepLorentzVector> >&) |
0.06 | 96 | 96 | 1 | 1 | 5 | 5 | G4CascadeFinalStateAlgorithm::FillDirThreeBody(double, std::vector<double, std::allocator<double> > const&, std::vector<CLHEP::HepLorentzVector, std::allocator<CLHEP::HepLorentzVector> >&) | |
0.02 | 24 | 24 | 1 | 1 | 5 | 5 | G4CascadeFinalStateAlgorithm::FillMagnitudes(double, std::vector<double, std::allocator<double> > const&) |