Rank | % total | Counts | Calls | Paths | Symbol name | |||
---|---|---|---|---|---|---|---|---|
to / from this |
Total | to / from this |
Total | Including child / parent |
Total | |||
0.00 | 176 | 2,464 | 1 | 6 | 1 | 2 | G4CascadeCheckBalance::collide(G4InuclParticle*, G4InuclParticle*, G4CollisionOutput&, std::vector<G4CascadParticle, std::allocator<G4CascadParticle> > const&) | |
0.01 | 9,424 | 15,328 | 13 | 25 | 2 | 2 | G4CascadeDeexcitation::deExcite(G4Fragment const&, G4CollisionOutput&) | |
0.01 | 18,960 | 2,506,496 | 26 | 40,645 | 2 | 2 | G4InuclCollider::collide(G4InuclParticle*, G4InuclParticle*, G4CollisionOutput&) | |
[437] | 0.02 | 0 | 28,560 | 0 | 40 | 5 | 5 | G4CollisionOutput::add(G4CollisionOutput const&) |
0.02 | 26,928 | 27,632 | 30 | 32 | 5 | 7 | G4CollisionOutput::addOutgoingParticles(std::vector<G4InuclElementaryParticle, std::allocator<G4InuclElementaryParticle> > const&) | |
0.00 | 1,152 | 1,152 | 6 | 6 | 4 | 4 | G4CollisionOutput::addOutgoingNuclei(std::vector<G4InuclNuclei, std::allocator<G4InuclNuclei> > const&) | |
0.00 | 480 | 480 | 4 | 4 | 4 | 4 | std::vector<G4Fragment, std::allocator<G4Fragment> >::operator=(std::vector<G4Fragment, std::allocator<G4Fragment> > const&) |